morevilla.blogg.se

Final fantasy iii psp iron giant
Final fantasy iii psp iron giant








final fantasy iii psp iron giant

At least I couldn't produce some meaningful output with apicula with the PC variant.

final fantasy iii psp iron giant

And yes I'm aware of the game being in the DS section here.Īnd before anyone asks about the PC versions of FF3, FF4 or FF4 The After Years, the files appear to be different from regular NSBMD files, despite sharing the same file extension and the the NSBMD header. Also the PSP version is actually easier to be ripped from, using GMO files directly, rather than putting a header to the NSBMD files as they did with the DS Games for FF3, FF4, and even some of the Dragon Quest games. The Models themselves are exactly the same. The only difference between both versions is the color palette of the textures being less saturated, than the DS one, because of the limited Color Space of the PSP. Out of curiosity, have you ripped the models from the DS or the PSP version? The included Readme answered my question, that they actually are the DS models and not the PSP models. Just when I was about to start re-ripping the Models myself, I see huge bunch of models being ripped. So using tinke can be skipped in these cases. Interactive Maps Endwalker Characters Warrior Light Alphinaud Leveilleur Alisaie Leveilleur Thancred Waters Urianger Augurelt shtola Rhul raha Tia Estinien Wyrmblood Fandaniel Zenos yae Galvus Locations Old Sharlayan Thavnair Garlemald The moon Other latest upcoming games Stranger. May be related to the most recent build from source though, which added support for detecting NSBCA files itself). I also tried to use the extract function of Apicula on the rom itself recently, which actually dumped the nitro files directly(albeit with a lot of warnings. While it does it's job, it is annoying having to confirm the prompt for each file. I'm using NSBTextractor from 2009 for the textures.

final fantasy iii psp iron giant

I did write a small batch file myself for apicula, that does the convert for me, but I still have to manually convert the textures themselves, if they are stored outside the nsbmd files. Sadly Noesis still has no native support for nsbmd files, and there are, to my knowledge no public noesis plugins for the Nitro formats either. You can even recursively batch convert supported files( there is a lot of different formats supported out of the box including FBX, SMD, DAE, as well as some game specific formats like the FF7 PSX battle Models) in it. GMO files can be viewed and converted through noesis. GMO Files are the most common format, you can find in PSP games, similarly to nsbmd files in DS games.










Final fantasy iii psp iron giant